![]() ![]() Seemingly conjured into existence to address both of those points, Company of Heroes 3 does a commendable job on both counts and while it certainly isn’t short on flaws, it nonetheless succeeds in giving PS5 gamers an effortlessly involving tactical spectacle that more developers should be striving to achieve. ![]() I don’t think it’s especially controversial to suggest that the PS5 has been somewhat underserved by decent Real Time Strategy (RTS) titles, let alone those which take place in a World War II setting. ↑ CoH3 Hot Fix 1.0.Company of Heroes 3 PS5 review.is everytime quite different between every run of the benchmarking feature. In everyone the position of units, which units die, particle effects location, destruction etc. This all makes this conclusion less reliable. Very hard to test though due to changing some graphics settings requiring restarts and during benchmark-runs the lighting can change a bit. Testing by forcing AF to x16 and off when running at either low or maximum settings and comparing captured images, it becomes very clear that at both lowest and max settings the game applies AF very well and actually very close to x16, so very likely x8. ↑ Operation Sapphire Jackal - Patch Notes - Steam - last accessed on Ģ560x1080 (21:9) tested in the Pre-Alpha. ![]() No word if this controller UI will be included on PC at a later date. Some configuration files contain references to gamepad and gamepad UI scaling, but seems to be just prepratory work for the Console Edition. Plugging in an Xbox controller does nothing at boot.
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